Hands On: Zen Bound 2 (iOS)

Posted: December 19, 2014 at 9:51 pm


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Games are supposed to be fun -- there's no denying that. Most games played have some sort of objective, be it shooting bad guys, racing against a clock, or beating other players at obtaining an objective. But some of the best games are the ones that are designed to be fun with no pressure, no competition, and no clocks. One such game, that utilizes a touch screen as more than a keyboard, is Zen Bound 2, by developer Secret Exit.

At its core, Zen Bound 2 is strangely cathartic. The player is given a statue and a set length of rope, and it is up to the player to wrap the statue in the rope. For as simple as it is, the game requires a little bit of thinking or fiddling to get the levels right, but never at any point does the game feel frustrating or tiresome.

Players swipe to spin the statue around, aiming the rope carefully where they would like it to wrap. Once the statue is entwined, the player ties off the knot around a glowing nail and moves to the next level. The levels start off easy, and get progressively more difficult, but it should be noted that this game wasn't designed to be hard, but rather relaxing.

Zen Bound 2 is inherently soothing to play, with a calm atmosphere and down-tempo, 45-minute sound track. The 3D models and lighting are stunning, and there are over 100 levels of play to enjoy. Zen Bound 2 is designed for iPad and iPhone, and costs $3.

Who Zen Bound 2 is for: Players looking for a casual, relaxed game to enjoy

Who Zen Bound 2 isn't for: Anyone who wants a game with high-stress objectives with deep consequences for failure.

by MacNN Staff

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Hands On: Zen Bound 2 (iOS)

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December 19th, 2014 at 9:51 pm

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