Getting Personal With Mode 7 and Frozen Synapse

Posted: March 6, 2012 at 6:04 am


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A glimpse of multi-player combat.

Frozen Synapse is a turn-based tactical shooter, featuring pseudo-randomly generated spaces, asychronous multiplayer matchups, and a frenetic pace. It's received considerable critical acclaim since its release last year, and has earned nominations for two awards at the Independent Games Festival. There's also an iPad version, and DLC on the way. We had a chat with Mode 7 to learn more.

Game On: Who are you, and how did you get into game developing?

Paul Taylor: I co-own an indie game development studio with my business partner Ian Hardingham, who is our Lead Designer and Programmer.

I got into indie games through writing music for our first title Determinance. After that we decided to join forces and form a proper company.

Game On: What is Frozen Synapse?

Paul Taylor: We call Frozen Synapse a "simultaneous turn-based" title. Two players face off against each other with a small squad of units. Each player must decide what his units will do in the next five seconds. Once both have made their decisions, they then watch the outcome and see who came out on top!

Ian came up with the idea after playing a lot of an old PC game called Laser Squad Nemesis. He wanted to make a more modern, exciting, instantly-playable version of it that foregrounded the interesting decisions.

Your readers should play it because it's got insanely good reviews and it's brilliantly unique!

Also, we're incredibly humble!

See the rest here:
Getting Personal With Mode 7 and Frozen Synapse

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March 6th, 2012 at 6:04 am




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