Archive for the ‘Transhumanism’ Category
8 Best Cyberpunk Anime Fans of the Genre Should Watch Nexta – Twinfinite
Posted: December 30, 2020 at 10:48 pm
Published on December 29, 2020 | Updated on December 30th, 2020 at 07:23 pm Alex Gibson
Home Features 8 Best Cyberpunk Anime Fans of the Genre Should Watch Next
If were talking Japanese cyberpunk then Ghost in the Shell has to be the ultimate expression of the genre. The 1995 movie is brilliantly written and does a great job of capturing the gritty high tech, low life ambiance thats so quintessentially cyberpunk.
The story takes place in Tokyo 2029 and follows a cyborg public-security agent who hunts a mysterious hacker known as the Puppet Master. Its a plot that features many of cyberpunks major themes, including transhumanism, augmentation, corporate warfare, and philosophical questions about self-identity in a technologically advanced world.
The franchise continued with a movie sequel called Innocence, as well as a TV series called Standalone complex. There also that live-action movie the less of which is said the better For our money, the original movie is the best expression of the whole saga.
If Ghost in the Shell is the ultimate expression of Japanese cyberpunk then Akira is its founding father. In fact, the film is highly regarded as a seminal Japanese cyberpunk anime production whose popularity and acclaim essentially paved the way for the countrys film industry to gain international recognition.
The story is set in a futuristic Neo Tokyo and follows the leader of a bike gang, Shtar Kaneda, whose friend, Tetsuo Shima, mysteriously gains telekinetic powers after hes involved in a crash with an Esper called Akira.
Those powers end up threatening an entire military base as they struggle to contain the threat, the same which destroyed the original Tokyo years earlier.
Its a gripping plot with pacing that moves at warp speed, making for an edge-of-your-seat type of experience. But Akira also serves as great homework for anybody interested in learning about the origins of the cyberpunk genre, exploring many of its key themes and generally oozing that dark ambiance and tone that makes cyberpunk so intoxicating.
Oh, and if youve been playing Cyberpunk 2077 then you might have noticed that Akiras bike design serves as inspiration for the awesome Yaiba Kusanagi.
Cyber City Oedo 808 is a cyberpunk anime gem that really embodies the 1980s vision of dystopian sci-fi with its long-haired anti-hero protagonists, synth-heavy OST, and gritty, mature writing.
The story tells the tale of three criminals who are enlisted in fighting crime in exchange for reduced sentences. The plot is a fairly serious affair overall, which starts as a murder mystery and then ends up exploring interesting cyberpunk themes such as transhumanism.
But you certainly wouldnt call it heavy not only are there some really over-the-top action scenes that are thoroughly entertaining but also a few comedic moments that are genuinely funny and not just because the English dub is somewhat cheesy at times (its also laden with profanity).
Overall, this is an action-heavy cyberpunk story full of 80s charm, from its punky aesthetic to its rocking guitar soundtrack. A real must-watch for cyberpunk fans.
In Bubblegum Crisis futuristic dystopia, its girls who run the world. Well, at least when it comes to cleaning up 2040 Tokyos streets of rogue robots!
This late 1980s, early 1990s anime tells the story of the Knight Sabres, an all-female group of mercenaries who don powerful exoskeletons that help them tackle boomer related crimes. No, we arent talking about beating up old folks here!
In Bubblegum Crisis, boomers are robots designed by the Megacorp Genom, which are intended to help mankind but can become powerful tools of destruction in the wrong hands. Thats where the Knight Sabres come in, a powerful task force of the AD Police.
Despite the name, Bubblegum Crisis is actually a rather dark and gloomy anime that tackles powerful themes such as social inequality, corporate espionage, and political infighting.
There arent too many of the light-hearted scenes you find in other anime series. Theres not even the age-old anime tradition of having the characters visit a beach or something similar.
To be fair, the series is only eight episodes long, so there wasnt much time for frolicking on the beach. There is, however, a 26-part reboot that was made in the late 1990s and is definitely also worth a watch.
For those really into dug Bubblegum Crisis, AD Police Files is an excellent spin-off thats set within the same universe and is absolutely worth checking out.
This short series serves as a prequel to Bubblegum Crisis and follows detective Leon McKnickles right at the very start of his career. It has a very neo-noir feel to the writing and aesthetic.
Sadly, this gritty, hardcore cyberpunk series only ran for three episodes before its production came to a sudden halt after a legal conflict between Artmic and Youmex.
Its such a shame, too, because AD Police Files had huge potential to become one of the all-time great cyberpunk animes. Its atmosphere and design are truly top-notch and something that fans of mature anime will really appreciate.
The only western anime on our list, The Animatrix is a nine-part series of short episodes that serve as a prequel to The Matrix and detail the original war between humankind and machines. Even if you arent a huge fan of The Matrix, trust us when we say this is a must-watch anime series.
Four of the nine animated short stories were released on The Matrixs official website, while the full collection was included as part of the DVD Matrix movie trilogy in 2003, but they were never really given a proper spotlight.
Indeed, its surprising how few people have actually seen or heard of The Animatrix, which is a pity considering its arguably better than any of the Matrix movies!
Battle Angel Alita is a two-part 1990s anime movie based on a popular manga series.
The story takes place 300 years after Earth was devastated by a catastrophic war known as The Fall. In this grim future, society is divided between those who live in the grimy Scrapyard City and the elite who live above them in a floating city called Zalem.
After happening across Gallys body on a scrapheap, the Cyberdoctor Daisuke Ido rebuilds her and becomes her surrogate father. Gally has no memory of her past but soon displays remarkable fighting skills. She starts working as a bounty hunter and meets a young man named Yugo, who she then tries to help reach Zalem.
Battle Angel Alita is one of Japans most popular cyberpunk manga series, and therefore much was expected of the anime when it launched in 1993.
While some purists didnt like all the changes made from the original manga, it is overall a very solid production with great artwork and music.
Certainly, the story lacks a bit of polish and feels a little incomplete in some aspects, but its still an anime wed highly recommend for those wanting to immerse themselves in the cyberpunk genre.
Texhnolyzeignores the typical cyberpunk pastiche for something that is original and unusual but every bit as atmospheric. In fact, it takes place in perhaps the most frightening dystopia of any cyberpunk anime, with a dark plot that lives long in the memory after its credits roll.
The story is set in a man-made underground city called Lux, which has become dilapidated after years of disrepair. The City, as its known, is referred to by its citizens almost as if it has a mind of its own, with three major factions attempting to control it and make it their own.
However, the main plot actually follows a young prizefighter named Ichise who loses two limbs after an altercation and is forced to undergo experimental surgery to replace them.
This, in turn, makes him so powerful that one of the citys three factions employs his services as a security detail.
Later, he then meets a mysterious girl named Ran who somehow is able to see visions of the future. The pair suddenly realize that Lux is heading toward a war that will destroy the entire population, and theyre the only ones who can stop it.
For those who are interested in exploring thought-provoking themes, such as human extinction, human morality, and nihilism, Texhnolyzewill be very appealing indeed.
Continued here:
8 Best Cyberpunk Anime Fans of the Genre Should Watch Nexta - Twinfinite
Fact check: UK deaths linked to COVID-19 did not stop in June – Reuters
Posted: December 5, 2020 at 7:53 pm
A video being shared on social media makes the false claims that deaths linked to COVID-19 have stopped, the vaccine will be untested and that it will modify your DNA.
Reuters Fact Check. REUTERS
Shared 1,900 times on Facebook, the live video (here) shows a man speaking outside the Queens Medical Centre in Nottingham, UK.
The man makes multiple claims in the nearly one hour-long video, a selection of which will be covered in this fact check.
CLAIM 1 COVID-19 DEATHS CEASED IN JUNE
Speaking into a microphone, the man questions the mad urgency to develop a vaccine for COVID-19 because deaths from the disease allegedly ceased back in June (timecode 0:55).
However, this is not true. On June 1, the UK had recorded 38,263 deaths within 28 days of a positive COVID-19 test (here). By Nov. 29 this had risen to 58,443.
CLAIM 2 THE VACCINE WILL BE RUSHED AND UNTESTED
Immediately after this, the man questions why pharmaceutical companies and governments are rushing out a vaccine that hasnt even been tested properly.
While there has been an unprecedented global effort to find a vaccine to mitigate devastating impact the pandemic has had on society, this does not mean the vaccine will not be properly tested.
In a previous Reuters fact check, the MHRA, which is an executive agency of the UK governments Department of Health and Social Care, confirmed that any vaccine that is distributed will go through the necessary safety checks (here).
Based on the available published reports from the clinical trials, we dont currently anticipate any specific safety concerns with COVID-19 vaccines. We expect the general safety profile to be similar to other types of vaccines., the agency told Reuters at the time.
A COVID-19 vaccine will only be deployed once it has been proven to be safe and effective through robust clinical trials and approved for use.
CLAIM 3 THE VACCINE WILL CHANGE YOUR DNA
The man goes on to claim that the COVID-19 vaccine will alter a persons DNA. Its transhumanism, youll no longer be regarded as a human being, he claims (time code 3:55).
As a previous Reuters fact check explains, the vaccine will not genetically modify human DNA (here).
False. Deaths from COVID-19 did not cease in June. Any vaccine that is approved for distribution will have gone through the necessary clinical trials. The COVID-19 vaccine does not have the ability to alter a persons DNA.
This article was produced by the Reuters Fact Check team. Read more about our fact-checking work here.
Originally posted here:
Fact check: UK deaths linked to COVID-19 did not stop in June - Reuters
Beware The Transhumanists: How ‘being Human’ Is Being Re-engineered By The Elite’s Covid-19 Coup – The Nigerian Voice
Posted: October 1, 2020 at 1:52 am
Listen to article
If you tell a lie, tell a big one. If you tell a lie long enough, it becomes the truth.
Propaganda works best when those who are being manipulated are confident they are acting on their own free will.
Joseph Goebbels, Nazi Minister of Propaganda, 1933 to 1945
Transhumanism is a set of beliefs based on the premise that human beings can be improved by genetic manipulation and/or implanting technologies into the brain and body to achieve enhanced capacities. Transhumanism has a long history as an idea but since 1990 it has attracted serious attention from an increasing number of technology-lovers and early advocates are readily identified. See What is Transhumanism?
As part of his research as an investigative reporter throughout his life, which included writing a comprehensive expos of how the AIDS hoax was perpetrated in the 1980s, in 2001 Jon Rappoport interviewed a Cold War-era propagandist-turned-anonymous-whistleblower who had spent decades working for the medical and other cartels to promote their agendas to gain increasing control over the human population. Here, in part, is what the propagandist told Rappoport:
Look at the medical cartel. Do they ever declare victory? From now until the end of time theyll be planting stories in the press about the latest medical advance that will make life better for every person in the world. Most of it is a lie, but that doesnt stop them. Until the planet is depopulated down to under a billion people and every one left is a robot, these cartels [elsewhere identified as energy, government, intelligence, media,medical, military,money] are not going to quit. And even then, with a lobotomized world, theyll still push their propaganda. This IS 1984, and people better realize it... The medical cartel. Theyre planning to take over the mind... after which PR wont really matter. [pp.61-62 & 87.]
Thecartels wereusing and creatingandbolstering the Cold War as ameans toanend.Makingwhatyoucouldcall the enemygame apart of the human psycheatsuchalevel that it would maintain itself as a living myththatcouldbe tapped intoatanytimewith any enemies inserted into the lineup.The enemiesgame is as old astimeitself. But this was the version of the moment.To installa rigid sense ofnational security as the overriding fact or that would damn well justifythe deflatingof individual freedom on many fronts. Makenationalsecuritythething youcouldntrefuse. [p.70.]
A: Onceyou fatiguepeopleenough with thestrategies of 1984, they are set up forthemedicalization of society. Which is the brain stuff. The altering of the humanbrainwithdrugs andother approaches. Genes, perhaps. A brainmachinelinkup.Creating a differentperception of reality. Externally appliedelectromagnetic fields.In whichpeoplewill feel happy eventhough they are slaves.Yousee, in 1984 its really all about hysteria. The people are beingdriveninto the wall withlies aboutwars and liesabout enemies and lies about political structure, andthe control overindividuals is very harsh, and the leadersarenotlooking to create real happiness,not the fluffy stuff.Redemption,yes. Forgiveness, perhaps. The people arebeingfed pain and big brother is commandingthem like a drill sergeantthrough their TVsets. Butafter that,after people sink intoanacceptance ofthe delusions thatarebeing foisted on them, then comes the science. Themakingof somekind of replicaofhappiness.The oldorder is1984. Youcan call that thePlan fromthe dawnoftimeto about 1945. After that is the transitionto Brave NewWorld.
Q: Andthats why the medical cartel is the prince of the cartels.
A: Theprince, the king. Q:1984 A: Leaves people with no moralconviction. It runsoverthatlike a freighttrain.1984is dark. Brave New World issunny andlight and the control isappliedsothatthe interiorlife changes.
Q: Soyou worked on medical stories. A:Yes. Making the medical cartellookgood, lookhumane,look rational, looklikeexcellent science that works. Especially psychiatryandneurology.Andpharmacology.That became a major job for me. Becausetheyre experimentingonthe human race, and they wanttheir horrible mistakes whicharelegion,tolooklikeadvancesand goodscienceat every stepuntil theyget it right,until theyhave your
brain in their hands fromcradle to grave. [p.71.]
As noted earlier, the words above were penned in 2001. If you would like to read the full transcript of the interview, which offers a reasonably accurate explanation of what is happening around the world at the moment, you can do so in The Matrix Revealed Volume 1, Jon Rappoport Interviews Ellis Medavoy (Part 1 of 3).
And if you would like to read about the AIDS hoax (caused by the non-existent HIV) and how it was done, using much of the same formula being used to perpetrate the elites Covid-19 hoax (caused by the non-existent SARS-CoV-2), you can do so in AIDS Inc.: Scandal of the Century.
Unfortunately, the Covid-19 hoax is being played for stakes that are infinitely higher than they were during the AIDS hoax.
After 200,000 years of Homo Sapiens, the species is about to evolve rapidly and profoundly. But it wont be a natural evolution. And it wont be an improvement unless you dont like the many qualities that make humans human, biologically and socially.
If the transhumanists have their way, individual human identity will vanish along with human volition. Homo Sapiens will be superseded by Homo Cyborg.
If this all sounds like science fiction or just plain ridiculous, let me invite you to consider the evidence below.
As warned by scientist Andrew Herr in an article see This Scientist Wants Tomorrows Troops to Be Mutant-Powered published in 2012:
Greater strength and endurance. Enhanced thinking. Better teamwork. New classes of genetic weaponry, able to subvert DNA. Not long from now, the technology could exist to routinely enhance and undermine peoples minds and bodies using a wide range of chemical, neurological, genetic and behavioral techniques.
Its warfare waged at the evolutionary level. And its coming sooner than many people think.
Well, that time has arrived. The thin edge of the wedge, if we keep allowing it to happen, is the various restrictions and technologies being introduced under cover of Covid-19 which are supposedly being used to tackle the virus.
However, just as in the AIDS epidemic when no (HIV) virus was ever scientifically demonstrated to exist, there is zero science to prove the existence of the virus labeled SARS-CoV-2. Instead, this elite coup is designed and being conducted to achieve a profound transformation in the nature of the human individual and human society, including a substantial depopulation. Moreover, it is proceeding rapidly because it entails a complexity and depth that is not easy to comprehend but also because it seems so preposterous that few people are inclined to contemplate the possibility objectively. Joseph Goebbels knew why. For some of the detail of essential elements of this coup, see Covid-19 Does Not Exist: The Global Elites Campaign of Terror Against Humanity and Halting our Descent into Tyranny: Defeating the Global Elites Covid-19 Coup.
But for another recent comprehensive history and critique of the coup being conducted by the billionaires club, see Dr. Jacob Nordangrds insightful article Analysis: Globalists reboot of the world and their plans for us which opens with the following words:
The Corona crisis is the trigger for a global coup dtat of monumental dimensions. It is the beginning of a new era, with a new international economic order that risks completely destroying human freedoms. Tyrants have now taken over to forcibly steer us into a climate smart and healthy world through the World Economic Forums new techno-totalitarian roadmap The Great Reset.
In this article, however, I want to focus on the agenda of the transhumanists under cover of this coup and what this would mean for Homo Sapiens unless it is stopped.
Technotyranny In one of his videos about the Covid-19 coup watch This Couldnt Possibly Happen. Could it? the transcript for which can be accessed by clicking the Health tab after entering his website the UKs Dr Vernon Coleman explains the sinister agenda of the technological control sought by the transhumanists:
If you were a mad doctor and you wanted to control an individual it would be a doddle.
Youd just tell them you were giving them an injection to protect them against the flu or something like that and in the syringe there would be a little receiver. And then youd stick a transmitter on the roof of the house across the road from where they lived.
And then you could send messages to make them do whatever you wanted them to do. You could make them sad or angry or happy or contented. You could make them run or fight or just spend all day in bed.
Remember, thats what Dr Delgado was doing over half a century ago. Its nothing new.
Of course, if you wanted to do the same thing for lots of people youd need a whole lot of people to help you.
And youd need something to inject into people. A medicine of some kind for example.
And then youd need someone good at software to help with all the transmitting and the receiving and youd need people with access to lots of tall poles or roofs where they could put the transmitter things.
But none of that would be any good unless you had a reason for injecting people. You cant just go around injecting millions of people for no reason.
Ideally, youd need them all to be frightened of something so that they were keen to let you inject them. And then you could put your tiny receivers into the stuff that was being injected. Or squirted up their noses or whatever.
Introducing her own careful explanation of the agenda of the transhumanists, in her video Dr. Carrie Madej opens with the following words:
So what do you think about going from human 1.0 to human 2.0?... Transhumanism is about taking humans, as we know ourselves, and melding with artificial intelligence. That might seem kinda cool to you, we might have some superhuman abilities thats the idea, thats what you see in sci-fi movies Thinking about this topic... I [had thought that it was] many years in the future.
However, this question, this idea is now right in this moment. We need to make a decision... because I investigated the proposed Covid-19 vaccine and this is my alarm call to the world. I looked at the pros and cons and it frightens me.
And I want you to know about this, you need to be very well informed because this new vaccine is not like your normal flu vaccine. This is something very different, this is something brand new, something completely experimental on the human race. And its not just about being a different vaccine. There are technologies that are being introduced with this vaccine that can change the way we live, who we are and what we are. And very quickly.
Some people... like Elon Musk, who is the founder of SpaceX and Tesla Automotive, as well as Ray Kurzweil, who is one of the bigwigs of Google, are self-proclaimed transhumanists. They believe that we should go to human 2.0 and they are very big proponents of this. Theres a lot of other people... involved with this. I think the easiest way to explain this to you is to go with one of the frontrunners for the vaccine and go into a little bit of the history and tell you how they want to make the vaccine and I think that will speak volumes. So, for instance, Moderna is one of the frontrunners for the Covid-19 vaccine. Watch Human 2.0 Transhumanist Vaccine A Wake Up Call to the World.
If you doubt the capacity of medicine to achieve this level of human transformation, in this video produced in August 2020, transhumanist Elon Musk explains how his Neuralink microchip will be surgically implanted into the human brain, as has already been done with animals. While he specifically mentions the chips capacity to monitor certain health parameters and to play you music, he does not mention its intended uses for digitization of your identity, recording of your personal data such as medical and bank records, any of its surveillance functions or its capacity for emotional, thought and behavioural control. Watch This Is How Elon Musks Neuralink Microchip Will Be Put In Your Brain.
As Raul Diego explains in his own article on this subject:
The most significant scientific discovery since gravity has been hiding in plain sight for nearly a decade and its destructive potential to humanity is so enormous that the biggest war machine on the planet immediately deployed its vast resources to possess and control it, financing its research and development through agencies like the National Institutes of Health (NIH), the Defense Advanced Research Projects Agency (DARPA) and HHS Biomedical Advanced Research and Development Authority (BARDA).
The revolutionary breakthrough [involved devising] a way to reprogram the molecules that carry the genetic instructions for cell development in the human body, not to mention all biological lifeforms.
These molecules are called messenger ribonucleic acid or mRNA and the newfound ability to rewrite those instructions to produce any kind of cell within a biological organism has radically changed the course of Western medicine and science, even if no one has really noticed yet. As [inventor, Professor Derek] Rossi, himself, puts it: The real important discovery here was you could now use mRNA, and if you got it into the cells, then you could get the mRNA to express any protein in the cells, and this was the big thing. See A Transhumanist Dream: A DARPA-Funded Implantable Biochip to Detect COVID-19 Could Hit Markets by 2021.
Moreover, as Patrick Wood, who has intensively studied and reported the efforts of the transhumanists for decades, explains in a recent article The Siamese Twins of Technocracy and Transhumanism and discusses in a related video Humans 2.0: GMO Vaccinations and Transhumanism that draws out some of the more nuanced elements of their agenda:
Technocracy and Transhumanism have always been joined at the hip. Technocracy uses its science of social engineering to merge technology and society. Transhumanism uses its field of NBIC to merge technology directly into humans. To put it another way, Technocracy is to society what Transhumanism is to the humans that live in it.
NBIC stands for Nano (nano-technology), Bio (bio-technology), Info (information technology) and Cogno (cognitive sciences). These four scientific disciplines remained separate avenues of study in Universities around the world until the early 1970s. Today, NBIC has become an established discipline of its own in most major universities with personnel contributed from each separate department.
All together, NBIC offers a scientific cauldron to Transhumans in their quest to create Humans 2.0.
Its also no wonder that the upcoming vaccine for COVID-19 being produced by Moderna is also using NBIC science to accomplish a merging of the human body with advanced technology. The Trump Administration has contracted with Moderna see Trump Administration collaborates with Moderna to produce 100 million doses of COVID-19 investigational vaccine to deliver 100 million doses of its investigational vaccine, ostensibly to be kitted and transported to the nation by the U.S. Military.
[Technocracy and Transhumanism are both] extremely dangerous for all of humankind and must be rejected before it is too late to stop them.
And Whitney Webb provides further insight into the elite intention in this regard. In one of her meticulously-researched articles Coronavirus Gives a Dangerous Boost to DARPAs Darkest Agenda she outlines the hidden technological agenda behind the Covid-19 coup that might well be delivered as part of any vaccination program by the Pentagons Defense Advanced Research Projects Agency (DARPA). After carefully outlining the history and logic of what is taking place such as the development of cyborg super soldiers and injectable Brain Machine Interfaces (BMIs) with the capability to control ones thoughts she concludes with the chilling words:
Technology developed by the Pentagons controversial research branch is getting a huge boost amid the current coronavirus crisis, with little attention going to the agencys ulterior motives for developing said technologies, their potential for weaponization or their unintended consequences.
Those who are fearful and desperate will not care that the vaccine may include nanotechnology or have the potential to genetically modify and re-program their very being, as they will only want the current crisis that has upended the world to stop.
In this context, the current coronavirus crisis appears to be the perfect storm that will allow DARPAs dystopian vision to take hold and burst forth from the darkest recesses of the Pentagon into full public view. DARPAs transhumanist vision for the military and for humanity presents an unprecedented threat, not just to human freedom, but an existential threat to human existence and the building blocks of biology itself.
Of course, if you want to read how involved corporations, DARPA and other elite agencies explain it, you can do so. But unless you dig beneath the surface you will only get their sanitized accounts which, just like Elon Musk, focus on seemingly benign elements like digitized identity and health reporting while not mentioning the technologys capacities and intended uses for the invasion of your privacy, the recording of your personal data such as medical and bank records, any of its surveillance functions or its capacity for emotional, thought and behavioural control. See, for example, Modernas mRNA Technology, Profusa is pioneering tissue-integrating biosensors for continuous monitoring of body chemistries, A Military-Funded Biosensor Could Be the Future of Pandemic Detection (which discusses the role of hydrogel) and DARPAS Developing novel, safe and efficacious treatments for COVID-19 following its much earlier In Vivo Nanoplatforms (IVN). For two elite presentations of the importance of your digital identity, see The Need for Good Digital ID is Universal and ID2020 and partners launch program to provide digital ID with vaccines.
What is at Stake? As discussed above, the technology now available after decades of effort enables receiver nanochips to be sprayed, injected or otherwise implanted into human bodies. With the ongoing deployment of 5G (which includes extensive space and ground-based technologies: see Deadly Rainbow: Will 5G Precipitate the Extinction of All Life on Earth?), just one outcome of these combined technologies is that it will be possible to direct the individual behaviour of each person so implanted. Given that the control technology will be owned by corporate executives, here is a list of examples of how the elite might direct that it be used (more or less as a drone pilot sitting in the United States controls a drone flying in the Middle East that fires weapons on local people):
1. The official chain of command to launch nuclear weapons can be subverted by using remote control to direct the chosen individual in a particular chain of command to order (or execute) the launch of one or more nuclear weapons at the target(s) nominated at the time(s) specified. Subordinates can be directed to follow orders they might otherwise question.
2. Cyborg soldiers (either as mercenaries or as members of national military forces) in groups or as individuals can be deployed anywhere to fight as ordered by those in charge of their remote controls.
3. Cyborg workers can be directed to work in dangerous conditions for extended periods and simply be replaced as required. Someone else nearby will have been vaccinated too and can be directed to take their place.
4. Cyborg consumers can be directed to purchase a particular product, irrespective of its functionality, including health or otherwise, for the person so directed. That is assuming that money is not just taken directly from their bank account, given that it will no longer be under their exclusive control.
5. Cyborg activists on any issue can simply to be directed to refrain from further involvement in their campaign. Or to actively take the opposite position to the one they had previously.
What can we do to halt this transhumanist agenda and the elite coup itself?
Fortunately, we can do a great deal. For a detailed series of options on how to have strategic impact, see the end of the article Ye are Many, They are Few: Nonviolent Resistance to the Elites Covid-19 Coup.
Importantly, however, if you would like to be part of the campaign to defeat the elite coup and prevent implementation of the transhumanist agenda, see the list of strategic goals necessary to achieve these outcomes here: Coup Strategic Aims.
If you wish to nurture children to be far more able to critique society and elite propaganda, rather than be easily duped, see My Promise to Children.
If you wish to reduce your vulnerability to elite control, consider joining those who recognize the critical importance of reduced consumption and greater self-reliance by participating in The Flame Tree Project to Save Life on Earth. In addition, you are welcome to consider signing the online pledge of The Peoples Charter to Create a Nonviolent World.
Finally, if you want a better fundamental understanding of how we reached this point, see Why Violence?, Fearless Psychology and Fearful Psychology: Principles and Practice and The Global Elite is Insane Revisited.
Conclusion In the elegant words of South African liberation activist Steve Biko:
The most potent weapon of the oppressor is the mind of the oppressed.
When he uttered these words before being tortured to death in an Apartheid prison, Biko presumably did not realize the profound meaning they would acquire in 2020.
The transhuman mind will be owned and controlled by the oppressor.
If we are to avert this fate, we must struggle with clarity and purpose.
Biodata: Robert J. Burrowes has a lifetime commitment to understanding and ending human violence. He has done extensive research since 1966 in an effort to understand why human beings are violent and has been a nonviolent activist since 1981. He is the author of Why Violence? His email address is [emailprotected] and his website is here.
Cyberpunk 2077 where did all the punk go? – PCGamesN
Posted: at 1:52 am
Lets get right to the point: Cyberpunk 2077 seems to have left the punk at the door.
Now, I understand CD Projekt Red has spent a lot of money on this game, and was never going to promote it with a ramshackle roadside stall CYBERPUNK 2077 daubed in sloppy black spray paint, the E and N swung backwards in rebellious illiteracy but the more previews and gameplay videos I see, the less it feels like anything cyberpunk. Recently, this sense has peaked its moved from huh, that doesnt seem very punk to this is literally the opposite of Cyberpunk.
Punk is about nonconformity and anti-authoritarianism. Its DIY, its anti-consumerist, its anti corporate greed. It stands for taking direct action and not ever being a sell-out. Cyberpunk the genre twists these ideals around futuristic dystopian settings, in which individuality is about rebellion against state suppression, not merely looking cool. Im not sure if a triple-A game could ever truly capture the essence of it, when self promotion and mass-market appeal fly in the face of punks ethos. But this game and its promotion seem to eschew everything its genre namesake is meant to signify.
There are many other exhibits of cyberpunk media that also fall short of the genres ideals, of course. Mainstream cyberpunk trades on Asian set dressing while rarely centring Asian stories, and has never been quite as diverse or welcoming to minority groups as punk itself. Theres also the fact that other companies have misused the label; high-end fashion designers routinely appropriate cyberpunk style at prices which dont exactly scream grassroots political upheaval.
CDPR, however, has named its game after the genre (even though it was derived from the board game, the message remains the same). The studio hasnt just told us were inspired by cyberpunk imagery; its nailed itself to the mast. Its said: we ARE this. With the huge market share this game is sure to get, it will for some people become the definitive cyberpunk experience. Others may find themselves disappointed with the game treating cyberpunk like Lyle Lanleys monorail: cyber means future, and punk means thing!
I don't blame a game studio for wanting to turn a profit. I blame it for claiming a label which opposes that very enterprise
CDPR has burned any anti-consumerist bridges by selling expensive jackets, caps, and headphones, as well as getting several streamers to promote its wares. It would be naive to think the studio wouldnt want to see a return on its enormous investment, of course, but any notion of anti-corporatism crashed out the window when the games official Twitter became best mates with Elon Musk.
And nonconformity? Every version of player character V Ive seen so far is just a bog-standard future person. I understand that theres some superficial progress in the character creator. You can mix and match typically gendered voices, body parts, and genitalia in a way most games would lock you out of with a binary M/F gender system. This is, in isolation, inarguably a shuffle in the right direction. But will it live up to its potential?
Theres so much that could be done with a character creator with a true punk edge, something that goes beyond the superficial to properly represent the experience of gender fluidity. Modern games are well versed in tapping into our emotions usually fear, pain, or anger and its not beyond the ability of CD Projekt Reds talented team to explore gender on a deeper level. To give players an opportunity to not view gender and genitalia as accessories, but as something which influences narrative, which changes both how the character sees the world and how the world sees them. Something like that would truly defy convention, and make a real statement on how we build and define ourselves as humans. Thatwould be truly cyberpunk.
Related: Check out these exciting upcoming games for PC
Especially when the gameplay footage weve seen so far shows V taking out their anger on the corrupt police state by whaling on the next people in the street who look at them funny. Punk isnt just about being angry, its about channeling that anger into change. CDPRs recent statement that diversity must not lead to conflict, which also minimises the issue of sexism in games culture and suggests that Silicon Valley is a great example of tolerance in business, compounds these fears. Not only is Silicon Valley infamously notdiverse, its also perhaps the least punk place to work on the planet: an odd choice for a studio making a supposedly punk game to idolise.
Science fiction has always been a harsh genre to minority groups. Its a genre which takes the attitudes of the present into the future, painting a bleak reality for those who do not fit in. We frequently see female characters behave in a naive, childlike fashion while being sexualised by their design; Tron: Legacy and The Fifth Element being two of the strongest examples in cinema. Racism, too, is often present in the stereotypical features supplanted into alien races. Trans people, if present at all, are usually absorbed into the idea of transhumanism, as if installing cat eyes or a new cybernetic arm is the same as gender transition; nobody feels dysphoric because their eyes arent feline.
Read more: The best RPG games on PC
The cyberpunk genre is also bogged down by these issues, but recently weve seen trans positive cyberpunk fiction hitting the shelves, such as Ren Waroms Escapology or Ann Leckies Provenance. From what Ive seen so far, Cyberpunk 2077 feels, ironically, like its part of science fictions past, trading on surface-level representation its as if the team is cosplaying as punk, interested only in the clout being a weirdo brings, but not in uplifting or understanding the weirdos themselves.
Ultimately, Cyberpunk 2077 appears to be a game that knows how cyberpunk looks, but not how it feels. Its smashing guitars but doesnt seem to understand why. None of this is to say it wont still be a pretty great game, because lets face it, The Witcher in the future mixed with GTA is an absolutely cracking elevator pitch. And I dont blame a massive studio for marketing its game or wanting to turn a profit. I blame it for claiming a label which opposes that very enterprise. Punk? Feels more like were being punkd.
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Cyberpunk 2077 where did all the punk go? - PCGamesN
Can we resurrect the dead? Researchers catalogue potential future methods – Big Think
Posted: September 23, 2020 at 7:54 am
There's no evidence of an afterlife. But there's also no proof that our medical death needs to be the end of our subjective experience. There's no proof that death is irreversible, or immortality impossible.
In fact, some researchers believe immortality isn't just possible, but inevitable.
Alexey Turchin, an author, life extensionist, and transhumanist researcher from Moscow, believes artificial intelligence will eventually become so powerful that humans will be able to "download" themselves or, the quantifiable information contained in their brains into computers and live forever.
It'll take a long time to develop that technology anywhere from 100 to 600 years, according to Turchin.
"The development of AI is going rather fast, but we are still far away from being able to 'download' a human into a computer," Turchin told Russia Beyond. "If we want to do it with a good probability of success, then count on [the year] 2600, to be sure."
That might be out of reach for modern humans. But downloading yourself onto a computer is just one potential route to immortality. In 2018, Turchin and Maxim Chernyakov, of the Russian Transhumanist Movement, wrote a paper outlining the main ways technology might someday make resurrection and, therefore, immortality possible.
The paper defines life as a "continued stream of subjective experiences" and death as the permanent end of that stream. Immortality, to them, is a "life stream without end," and resurrection is the "continuation of that same stream of experiences after an arbitrarily long gap."
Another key clarification is the identity problem: How would you know that a downloaded copy of yourself really was going to be you? Couldn't it just be a convincing yet incomplete and fundamentally distinct representation of your brain?
If you believe that your copy is not you, that implies you believe there's something more to your identity than the (currently) quantifiable information contained within your brain and body, according to the researchers. In other words, your "informational identity" does not constitute your true identity.
In this scenario, there must exist what the researchers call a "non-informational identity carrier" (NIIC). This could be something like a "soul." It could be "qualia," which are the unmeasurable "subjective experiences which could be unique to every person." Or maybe it doesn't exist at all.
It's no matter: The researchers say resurrection, in some form, should be possible in either scenario.
"If no 'soul' exist[s], resurrection is possible via information preservation; if soul[s] exist, resurrection is possible via returning of the "soul" into the new body. But some forms of NIIC are also very fragile and mortal, like continuity," the researchers noted.
"The problem of the nature of human identity could be solved by future superintelligent AI, but for now it cannot be definitively solved. This means that we should try to preserve as much identity as possible and not refuse any approaches to life extension and resurrection even if they contradict our intuitions about identity, as our notions of identity could change later."
Turchin and Chernyakov outline seven broad categories of potential resurrection methods, ranked from the most plausible to most speculative.
The first category includes methods practiced while the person is alive, like cryonics, plastination, and preserving brain tissue through processes like chemical fixation. The researchers noted that there have been "suggestions that the claustrum, hypothalamus, or even a single neuron is the neural correlate of consciousness," so it may be possible to preserve just that part of a person, and later implant it into another organism.
Other methods get far stranger. For example, one method includes super-intelligent AI that uses a Dyson sphere to harness the power of the sun to "power enormous calculation engines" that would "reconstruct" people who collected a sufficient amount of data on their identities.
Turchin
"The main idea of a resurrection-simulation is that if one takes the DNA of a past person and subjects it to the same developmental condition, as well as correcting the development based on some known outcomes, it is possible to create a model of a past person which is very close to the original," the researchers wrote.
"DNA samples of most people who lived in past 1 to 2 centuries could be extracted via global archeology. After the moment of death, the simulated person is moved into some form of the afterlife, perhaps similar to his religious expectations, where he meets his relatives."
Delving further into sci-fi territory, another resurrection method would use time-travel technology.
"If there will at some point be technology that allows travel to the past, then our future descendants will be able to directly save people dying in the past by collecting their brains at the moment of death and replacing them with replicas," the paper states.
How? Sending tiny robots back in time.
"A nanorobot could be sent several billion years before now, where it could secretly replicate and sow nanotech within all living being[s] without affecting the course of history. At the moment of death, such nanorobots could be activated to collect data about the brain and preserve it somewhere until its future resurrection; thus, there would be no need for forward time travel."
Pixabay
The paper goes on to outline some more resurrection methods, including ones that involve parallel worlds, aliens, and clones, along with a good, old-fashioned possibility: God exists and one day he resurrects us.
In short, it's all extremely speculative.
But the aim of the paper was to catalogue known potential ways humans might be able to cheat death. For Turchin, that's not some far-off project: In addition to studying global risks and transhumanism, the Russian researcher heads the Immortality Roadmap, which, similar to the 2018 paper, outlines various ways in which we might someday achieve immortality.
Although it may take centuries before humans come close to "digital immortality," Turchin believes that life-extension technology could allow some modern people to survive long enough to see it happen.
Want a shot at being among them? Beyond the obvious, like staying healthy, the Immortality Roadmap suggests you start collecting extensive data on yourself: diaries, video recordings, DNA information, EEGs, complex creative objects all of which could someday be used to digitally "reconstruct" your identity.
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CD Projekt Red have nabbed Cyberpunk, but here are 5 other punks that deserve games – PC Gamer
Posted: at 7:54 am
Naming your game after a well-established genre is a gutsy move, but CD Projekt Red's Cyberpunk 2077 is shaping up to be one of the biggest cyberpunk stories in gaming history.
Taking into account everything we know about Cyberpunk 2077, the open-world RPG looks like it's crawling with seedy criminals, shady corporations, cybernetic limbs, and neon streets, as well as tackling all those spectacularly dense themes of transhumanism, AI, and the dismantling of corporate and governmental hierarchiesyou know, the usual.
With CD Projekt Red taking on one of the biggest sci-fi genres, what other 'punk' derivatives are left for the taking? A lot, apparently. Over the past few days, I've fallen down a rabbit hole of cyberpunk derivatives. But before we dive into real-world body hacking, frills from 18th century France, and Buck Rogers, here are some punk genres that games have explored.
Steampunk is one of the big cyberpunk sub-genres and games like BioShock Infinite, Dishonored, and Sunless Sea have taken major inspiration from it's Victorian-era industrial steam-powered world. Wolfenstein and games like Iron Harvest take on the gritty and dirty industrial aesthetics of Dieselpunk. The Fallout series is famous for its retro-futuristic imagining of Atompunk, and then there's 11-bit Studio's own genre, FrostpunkVictorian industrialisation meets frozen ecological crisis.
Whether they are fully-fledged worlds or have more of a focus on aesthetics, here are some more punk genres that deserve a gaming spotlight.
Many derivatives of cyberpunk are retrofuturistic in their worldbuilding, pulling on ideas and aesthetics from the past (looking directly at you, Victorian era). But what makes Solarpunk special is that it is firmly set in the future.
Solarpunk envisions an optimistic future that directly tackles environmental concerns with renewable and sustainable energy sources. Instead of a bleak wasteland, Solarpunk is bright and hopeful. Butjust because climate change and pollution have been solved doesn't mean that everything is a utopia. This is what could make Solarpunk an interesting backdrop for games. Instead of bashing you over the head with how awful everything is, Solarpunk is about worlds that are so close to being perfect but fall just short. I can totally see this making a great backdrop for a sprawling RPG.
For whatever reason, a core feature of many punk genres is what resource is used to power technology, but Clockpunk is less focused on steam, diesel, or electric-run mechanics and more on basic technology. Clockpunk is all about intricate mechanismslike the interlocking gears of a pocket watch, the intricacies of automatons, or the detailed sketches of Da Vinci. There's also just a general focus on beautiful, delicate machinery, and Dimitriy Khristenko's mechanical bugs are an amazing example of something that would fit perfectly into the clockpunk aesthetic.
There's not much in terms of world-building to Clockpunk, but the genre makes a great foundation for worlds that have light fantasy elements, such as magic or alchemy, which can act as the world's main power resources.It's emphasis on visual design also makes it perfect for puzzle games like Magnum Opus.
More of a visual aesthetic than a loosely defined alternate reality, Rococo Punk takes inspiration from the whimsical visual style of the Rococo period. It's used in a similar way to Decopunk (think the glossy interiors of BioShock) in that it's purely just a look rather than a philosophy. Visually, the genre involves theatrical outfits with lots of dramatic frills with building interiors having lots of grand, sweeping curves and gold trimming. There's not a pair of greasy goggles in sight.
It sounds super classy, but I'm not sure what makes it particularly 'punk'. Then again, there were lots of brutal beheadings in 18th century France at the height of Rococo's popularity, and having your head chopped off for wanting to dismantle the French monarchy is pretty punk.
Biopunk is all about the wonderful world of biohacking which involves modifying the human body through biological means. This form of human experimentation involves 'hacking' your own body in hopes of improving your physical or mental state. The genre also includes themes of corporate and governmental control over body modification and genetic engineering.
BioShock totally has the Biopunk corner covered, but then after reading this totally bonkers Vox article about real-world biohackers there's so much more that writers can draw from. There's a wealth of source material for Biopunk in the real world too, like Silicon Valley's $8,000 young blood transfusions where an older person pays for a young person's blood to be pumped into their body as some sort of 'elixir of life' because why not?I don't think I'll ever get over reading that anytime soon.
Taking inspiration from Atompunk, Raypunk is one of the more outlandish punk genres and focuses on far-future science fiction with a distinct retro twist. Its aesthetic is close to mid-20th century pulp science fiction like the original Star Trek series or the Jetsonsanything featuring brightly colored rayguns, flying cars, and clunky talking robots.
It's not all Buck Rogers, though. Raypunk (known also as Raygun Gothic) can be surreal and dark, which sounds far more interesting honestly. Rick Remender's comic book Low is the closest piece of media I know of that captures the genre's "world of tomorrow" aesthetic while still being pretty bleak and serious.
I honestly don't really understand this one, but this Wikipedia page cites The Flintstones as part of the Stonepunk genre so that makes it legit, apparently.
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CD Projekt Red have nabbed Cyberpunk, but here are 5 other punks that deserve games - PC Gamer
The Honorable Dr. Dale Layman, Founder of Robowatch, LLC, is Recognized as the 2020 Humanitarian of the Year by Top 100 Registry, Inc. – IT News…
Posted: September 3, 2020 at 3:56 pm
The Honorable Dr. Dale Layman, Founder of Robowatch, L.L.C., is Recognized as the 2020 Humanitarian of the Year by Top 100 Registry, Inc. PR.com 2020-09-03
Joliet, IL, September 03, 2020 --(PR.com)-- The Honorable Dr. Dale Pierre Layman, A.S., B.S., M.S., Ed.S., Ph.D. #1, Ph.D. #2, Grand Ph.D. in Medicine, MOIF, FABI, DG, DDG, LPIBA, IOM, AdVMed, AGE, is the Founder and President of Robowatch, L.L.C. (www.robowatch.info.) Robowatch is an international non-profit group aiming to keep a watchful human eye on the fast-moving developments occurring in the fields of robotics, computing, and Artificial Intelligence (A.I.) industries. As the first person in his family to attend college in 1968, he earned an Associate of Science (A.S.) in Life Science from Lake Michigan College. The same year, he won a Michigan Public Junior College Transfer Scholarship to the University of Michigan in Ann Arbor. In 1971, he received an Interdepartmental B.S. with Distinction, in Anthropology - Zoology, from the University of Michigan. From 1971 to 1972, Dr. Layman served as a Histological Technician in the Department of Neuropathology at the University of Michigan Medical School. From 1972 to 1974, he attended the U of M Medical School, Physiology department, and was a Teaching Fellow of Human Physiology. He completed his M.S. in Physiology from the University of Michigan in 1974.
From 1974 to 1975, Dr. Layman served as an Instructor in the Biology Department at Lake Superior State College. In 1975, he became a full-time, permanent Instructor in the Natural Science Department of Joliet Junior College (J.J.C.) and taught Human Anatomy, Physiology, and Medical Terminology to Nursing & Allied Health students. Appointed to the Governing Board of Text & Academic Authors, he authored several textbooks, including but not limited to the Terminology of Anatomy & Physiology and Anatomy Demystified. In 2003, Dr. Layman wrote the Foreword to the Concise Encyclopedia of Robotics, Stan Gibilisco.
As a renowned scholar and book author, Dr. Layman proposed The Faculty Ranking Initiative in the State of Illinois to increase the credibility of faculty members in the States two-year colleges, which will help with research grants or publications. In 1994, the State of Illinois accepted this proposal. J.J.C. adapted the change in 2000, and Dr. Layman taught full-time from 1975 until his retirement in 2007. He returned and taught part-time from 2008 to 2010. Dr. Layman received an Ed.S. (Educational Specialist) in Physiology and Health Science from Ball State University in 1979. Then, in 1986, Dr. Layman received his first Ph.D. from the University of Illinois, in Health and Safety Studies. In 2003, Dr. Layman received a second Ph.D. and a Grand Ph.D. in Medicine, from the Academie Europeenne D Informatisation (A.E.I.) and the World Information Distributed University (WIDU). He is the first American to receive the Grand Doctor of Philosophy in Medicine.
In 1999, Dr. Layman delivered a groundbreaking speech at the National Convention of Text and Academic Authors, Park City, Utah. Here, he first publicly explained his unique concept: Compu-Think, a contraction for computer-like modes or ways of human thinking. This reflects the dire need for humans to develop more computer-like modes or ways of Natural Human thinking. This concept has important practical applications to Human Health and Well-being. In 2000, Dr. Layman gave several major talks and received top-level awards. In May of 2000, he participated in a two-week faculty exchange program with Professor Harrie van Liebergen of the Health Care Division of Koning Willem I College, Netherlands.
In 2001, after attending an open lecture on neural implants at the University of Reading, England, Dr. Layman created Robowatch. The London Diplomatic Academy published several articles about his work, such as Robowatch (2001) and Robowatch 2002: Mankind at the Brink (2002). The article Half-human and half-computer, Andrej Kikelj (2003) discussed the far-flung implications of Dr. Laymans work. Using the base of half-human, half-computer, Dr. Layman coined the name of a new disease, Psychosomatic Technophilic, which translates as an abnormal love or attraction for technology [that replaces] the body and mind. Notably, Dr. Layman was cited several times in the article Transhumanism, (Wikipedia, 2009). Further in 2009, several debates about Transhumanism were published in Wikipedia, and they identified Dr. Layman as an anti-transhumanist who first coined the phrase, Terminator argument.
In 2018, Dr. Layman was featured in the cover of Pro-Files Magazine, 8th Edition, by Marquis Whos Who. He was the Executive Spotlight in Robotics, Computers and Artificial Intelligence, in the 2018 Edition of the Top 101 Industry Experts, by Worldwide Publishing. He also appeared on the cover of the July 2018 issue of T.I.P. (Top Industry Professionals) magazine, the International Association of Top Professionals. Dr. Layman was also the recipient of the prestigious Albert Nelson Marquis Lifetime Achievement Award (2017-2018). Ever a Lifelong Student and taking classes for the past few years at J.J.C., Dr. Layman was recently inducted (2019) to his second formal induction into the worlds largest honor society for community college students, Phi Theta Kappa.
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Rethinking Our Concepts of Disability to Meet Our Changing Social Worlds – James Moore
Posted: at 3:56 pm
A paper published recently in the Journal of Medical Ethics explores the relationship between disability and enhancement, and the importance of social context and environment in how they get defined. According to the group of authors, led by Nicholas Greig Evans, a Professor of Philosophy at the University of Massachusetts Lowell, the most popular ways of thinking about disability and impairment often either discount certain types of disability or patronize the person with the impairment.
Going further, the authors explain how popular accounts tend to ignore how social stereotypes about disability can impact even those who do not identify as disabled or impaired themselves:
There have been many different models of disability proposed over time, ranging from models based on social factors and human rights to those that link disability to technology. Recent events, like the Covid-19 pandemic and the associated economic and climate disasters, moreover, serve as ongoing reminders of how our abilities to act freely as individuals are always shaped by the broader socioeconomic dimensions of our lives. This insight echoes what critical psychologists have been saying for decades.
According to Evans and the other authors, most people thinking seriously about these issues agree that disability is a widely heterogeneous set of phenomena, so much so, they note that some have argued it to be a meaningless category in the abstract. For them, most existing models dont account for the way assumptions about disability are intertwined with assumptions about enhancement, insofar as both are shaped by which skills happen to be considered most valuable in a given social setting.
How we define either disability or enhancement, they propose, depends on how we compare the behaviors of a specific individual with a statistically relevant cohort group. Cohort group studies track changes in behavior and expressed capacities over time across individuals who live under similar conditions.
With this in mind, the authors suggest it could be useful to think about human abilities in general in terms of the concept of capacity space, which they define as the dynamic relationship between an individual person and their social and environmental milieu. From this perspective, phenomena we tend to call disability are inherently dynamic because they change over time, and they are relational because they are constituted through interactions between persons and the social tools (e.g., digital technology) they have available.
The concept of capacity space, the authors propose, provides a useful starting point for understanding the full variability and breadth of disability as a ubiquitous characteristic of the human species. To help illustrate this, they present a series of case studies that depict experiences of disability and enhancement that are often overlooked in the literature.
For example, they point to certain dysgenic effects in soldiers after WWI, where a high number of casualties left young men who were previously considered physically unfit among the only individuals available for military service.
In this instance, individuals who had been considered disabled relative to other soldiers before the war could have become normal, or even enhanced, simply because the cohort group against which they were judged had changed. This, the authors explain, is an example of how ones capacity space can be transformed even when ones individual abilities remain relatively consistent.
Another example they discuss is the many different variations of chronic pain. This is true both within the same individual as well as across different individuals. Some days are, of course, better than others, with factors ranging from diet, climate, and social contact, possibly having some effect on how chronic pain is experienced and managed at any given time.
Symptoms related to a diagnosis of Ehlers-Danlos syndrome (EDS), a hypermobility condition, for instance, might be relatively mild when compared to other individuals who are diagnosed with the same condition:
Thinking about disability as something that any human can experience under the right set of conditions, and in entirely personal ways, represents a clear departure from approaches like welfarism, which posits a clearly defined line between disability and ability.
The authors define welfarist approaches to disability as those that posit a stable physiological or psychological property of a subject S that leads to a significant reduction of Ss level of well-being in some circumstance. From this perspective, disability is defined not according to how an individual can perform socially, but according to how the individuals sense of well-being is impacted by one of their personal traits.
Enhancement, by contrast, would be defined under welfarism by any stable property of a person that leads to a significant increase in that persons well-being. By focusing on psychological well-being, rather than social structures or medical status, the authors suggest, welfarist approaches to disability and enhancement account for something important that other models tend to ignore.
And yet, by framing disability as something intrinsic to each individual person, and defining welfare solely in terms of well-being, welfarist accounts risk marginalizing the consequences of prejudice and institutional discrimination for those who do not conform to conventional social expectations. They also fail to adequately account for the ways disabilities have different social implications across time and space, beyond individual well-being.
Such dimensions, the authors claim, are essential to experiences of disability. With their concept of capacity space, they underscore how time and space are not abstract categories; like disability itself, they are complex social realities that shape what individuals consider possible for themselves and others.
The authors are also cautious not to discount sociohistorical accounts of disability. Instead, they describe their project as complementary to such accounts. And yet, the importance of economics and social factors related to race and gender are given relatively little attention in their article.
It is hard to imagine how a cohort, or any other social group, for that matter, could be considered relevant to a persons lived-experience without accounting for the way self-image and self-performance are assigned value today largely in terms of capital.
Under current conditions of global capitalism, social networks are unavoidably shaped by the technologies, information, and capital that its members have access to. Indeed, enhancement and technology are so obviously linked in todays hyperconnected world that it would make little sense to propose a concept of one that cannot account for the other.
While statisticians have the luxury of selecting cohort groups based on analytic convenience, this is not true for those whose embodied natures fail to align with the skills deemed most valuable in todays information-based markets. These are issues that movements like transhumanism and posthumanism have been engaging with for decades, but they are, unfortunately, not given much attention by the authors of this paper.
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Evans, N. G., Reynolds, J. M., & Johnson, K. R. (2020). Moving through capacity space: Mapping disability and enhancement. Journal of Medical Ethics. (Link)
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Rethinking Our Concepts of Disability to Meet Our Changing Social Worlds - James Moore
Transhumanism: Meet the cyborgs and biohackers redefining beauty – CNN
Posted: May 31, 2020 at 2:53 am
Written by Karina Tsui, CNN
Today, we can alter our bodies in previously unimaginable ways, whether that's implanting microchips, fitting advanced prosthetic limbs or even designing entirely new senses.
So-called transhumanists -- people who seek to improve their biology by enhancing their bodies with technology -- believe that our natural condition inhibits our experience of the world, and that we can transcend our current capabilities through science.
Ideas that are "technoprogressive" to some are controversial to others. But to photographer David Vintiner, they are something else altogether: beautiful.
Neil Harbisson was born with achromatism, or total colorblindness. In 2004, he had an antenna implanted into his skull that allows him to perceive colors as audible vibrations. Credit: David Vintiner
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Made in collaboration with art director and critic Gem Fletcher, the book features a variety of people who identify, to some degree, as "transhuman" -- including a man with bionic ears that sense changes in atmospheric pressure, a woman who can "feel" earthquakes taking place around the world and technicians who have developed lab-made organs.
Fletcher was first introduced to the transhumanist subculture via the London Futurist Group, an organization that explores how technology can counter future crises. Upon meeting some of its members, the London-based art director approached Vintiner with the idea of photographing them in a series of portraits.
Describing himself as an "eyeborg," Rob Spence installed a wireless video camera in place of his right eye. Credit: David Vintiner
"Our first shoot was with Andrew Vladimirov, a DIY 'brain hacker,'" Vintiner recalled in a phone interview. "Each time we photographed someone new, we asked for referrals and introductions to other key people within the movement."
One of Vintiner's subjects, James Young, turned to bionics after losing his arm and leg in an accident in 2012. Young had always been interested in biotechnology and was particularly drawn to the aesthetics of science fiction. Visualizing how his body could be "re-built," or even perform enhanced tasks with the help of the latest technology, became part of his recovery process.
But according to the 29-year-old, the options presented to him by doctors were far from exciting -- standard-issue steel bionic limbs with flesh-colored silicone sleeves.
James Young has always been drawn to the aesthetics of science fiction. Following his accident, he came to see "re-building" his body as part of his recovery process. Credit: David Vintiner
"To see what was available was the most upsetting part," Young said in a video interview.
"What the human body can constitute, in terms of tools and technology, is such a blurry thing -- if you think about the arm, it's just a sensory piece of equipment.
"If there was anyone who would get their arm and leg chopped off, it would be me because I'm excited about technology and what it can get done."
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Japanese gaming giant Konami worked with prosthetics sculptor Sophie de Oliveira Barata to design a set of bionic limbs for Young. The result was an arm and leg made from gray carbon fiber -- an aesthetic partly inspired by Konami's "Metal Gear Solid," one of the then-22-year-old's favorite video games.
Beyond the expected functions, Young's robotic arm features a USB port, a screen displaying his Twitter feed and a retractable dock containing a remote-controlled drone. The limbs are controlled by sensors that convert nerve impulses from Young's spine into physical movements.
"Advanced prosthetics enabled James to change people's perception of (his) disability," said Vintiner of Young, adding: "When you first show people the photographs, they are shocked and disconcerted by the ideas contained within. But if you dissect the ideas, they realize that they are very pragmatic."
James Young's bionic arm features a USB port, a screen linked to his Twitter account and a retractable dock containing a remote-controlled drone. Credit: David Vintiner
Young says it has taken several years for people to appreciate not just the functions of advanced bionic limbs but their aesthetics, too. "Bionic and electronic limbs were deemed scary, purely because of how they looked," he said. "They coincided with the idea that 'disability is not sexy.'"
He also felt there was stigma surrounding bionics, because patients were often given flesh-colored sleeves to conceal their artificial limbs.
What -- and who -- will define beauty in the year 2050?
"Visually, we think that this is the boundary of the human body," Young said, referring to his remaining biological arm. "Opportunities for transhumanists open up because a bionic arm can't feel pain, or it can be instantly replaced if you have the money. It has different abilities to withstand heat and to not be sunburned."
As Vintiner continued shooting the portraits, he felt many of his preconceptions being challenged. The process also raised a profound question: If technology can change what it is to be human, can it also change what it means to be beautiful?
"Most of my (original) work centers around people -- their behavior, character, quirks and stories," he said. "But this project took the concept of beauty to another level."
Liz Parrish claims to be the first person to successfully undergo dual gene therapy to "treat" biological aging. Credit: David Vintiner
Science's impact over our understanding of aesthetics is, to Vintiner, one of the most fascinating aspects of transhumanism. What he discovered, however, was that many in the movement still look toward existing beauty standards as a model for "post-human" perfection.
Speaking to CNN Style in 2018, Hanson said that Sophia's form would resonate with people around the world, and that her appearance was partly inspired by real women including Hanson's wife and Audrey Hepburn, as well as statues of the Egyptian queen Nefertiti.
Related video: Meet Sophia, the robot who smiles and frowns just like us
But with her light hazel eyes, perfectly arched eyebrows, long eyelashes, defined cheekbones and plump lips -- Sophia's appearance arguably epitomizes that of a conventionally beautiful Caucasian woman.
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"When I photographed Ben Goertzel, he vocalized how he took no time to consider how he (himself) looked -- it was of no interest to him," the photographer recalled of the photo shoot.
Vintiner saw a certain irony: that someone who was unconcerned about his own appearance would nonetheless project our preoccupation with beauty through his company's invention.
It also served as a reminder that attractiveness may be more complex than algorithms can ever fathom.
Ben Goertzel, one of the scientists behind Sophia the robot. Credit: David Vintiner
"I fear that if we can design humans without any of the 'flaws' that occur in our biological makeup, things will be pushed further and further towards a level of perfection we can only imagine right now." Vintiner said. "Look at how plastic surgery has altered our perception of beauty in a very short space of time.
"If the transhumanists are right and we, as humans, can live to be several hundreds of years old, our notion of beauty and the very meaning of what it is to be human will change dramatically."
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Transhumanism: Meet the cyborgs and biohackers redefining beauty - CNN
Everything coming to HBO Max in June 2020 – Mashable
Posted: at 2:53 am
All products featured here are independently selected by our editors and writers.If you buy something through links on our site, Mashable may earn an affiliate commission. By Alison Foreman2020-05-28 11:00:00 UTC
HBO Max may have just hit the market, but we already know what it's bringing next month.
In June 2020, the streaming service will offer tons of new movie titles like Titanic, Ad Astra, Doctor Sleep, Bridget Jones's Baby, A Cinderella Story, Speed Racer, The Bucket List, The Neverending Story, The Good Liar, Uncle Buck, When Harry Met Sally, and more.
As for TV, HBO Max will debut new seasons of Search Party, Doom Patrol, and Summer Camp Island alongside the series premieres of Perry Mason, Karma, I May Destroy You, and I'll Be Gone in the Dark. Plus, we'll get Seasons 1-24 of South Park and a standup special from Yvonne Orji.
Check out everything coming to HBO Max in June 2020.
After three painful years, Search Party is finally back. The dark comedy from Sarah-Violet Bliss, Charles Rogers, and Michael Showalter originally premiered on TBS in 2016 with its spectacular second season arriving in 2017. Now, it has been picked up for its third and fourth seasons at HBO Max so if you're new to the search party, now's the perfect time to catch up.
This satirical joyride follows Dory (Alia Shawkat) and her gaggle of entitled friends as they seek to solve the mysterious disappearance of Chantal Witherbottom. Stupidly funny and surprisingly tense, this series checks all the boxes and escalates in ways you can't imagine.
How to watch: Search Party Season 3 premieres June 25 on HBO Max.
A Cinderella Story (6/1) A Cinderella Story: Once Upon a Song (6/1) A Monster Calls (6/1) A Perfect World (6/1) Ad Astra (6/6) Adventures In Babysitting (6/1) Amelie (6/1) An American Werewolf in London (6/1) Another Cinderella Story (6/1) Bajo el mismo techo (aka Under the Same Roof) (6/19) Beautiful Girls (6/1) Black Beauty (6/1) Bridget Jones's Baby (6/1) Bully. Coward. Victim. The Story of Roy Cohn (6/19) Cabaret (6/1) Chicago (6/1) Clash Of The Titans (6/1) Cornfield Shipwreck (6/16) Cradle 2 the Grave (6/1) Crash (6/1) David Attenborough's Ant Mountain (6/16) David Attenbouroughs Light on Earth (6/16) DeBugged (6/16) Doctor Sleep (Directors Cut) (6/27) Doubt (6/1) Dragons & Damsels (6/16) Dreaming Of Joseph Lees (6/1) Drop Dead Gorgeous (6/1) Dune (6/1) Ebony: The Last Years of The Atlantic Slave Trade (6/16) El asesino de los caprichos (aka The Goya Murders) (6/12) Elf (6/1) Enter The Dragon (6/1) Entre Nos: The Winners (6/19) Far and Away (6/1) Final Destination (6/1) Final Destination 2 (6/1) Final Destination 3 (6/1) The Final Destination (6/1) Firewall (6/1) First Man (6/16) Flipped (6/1) Forces of Nature (6/1) Ford V. Ferrari (6/20) Frantic (6/1) From Dusk Til Dawn (6/1) Full Metal Jacket (6/1) Gente De Zona: En Letra De Otro (6/1) Going Nuts: Tales from Squirrel World (6/16) Hack the Moon: Unsung Heroes of Apollo (6/16) Hanna (6/1) Havana (6/1) He Got Game (6/1) Heaven Can Wait (6/1) Heidi (6/1) Hello Again (6/1) Hormigas (aka The Awakening of the Ants) (6/26) In Her Shoes (6/1) In Like Flint (6/1) Into the Lost Crystal Caves (6/16) It Takes Two (6/1) Jason Silva: Transhumanism (6/16) Juice (6/1) Knuckleball! (6/16) Leonardo: The Mystery of The Lost Portrait (6/16) License To Wed (6/1) Life (6/1) Lifeforce (6/1) Lights Out (6/1) Like Water For Chocolate (6/1) Looney Tunes: Back in Action (6/1) Love Jones (6/1) Lucy (6/1) Magic Mike (6/1) Mans First Friend (6/16) McCabe and Mrs. Miller (6/1) Misery (6/1) Miss Pettigrew Lives for a Day (6/1) Mr. Wonderful (6/1) Must Love Dogs (6/1) My Dog Skip (6/1) Mystic River (6/1) New York Minute (6/1) Nights In Rodanthe (6/1) No Reservations (6/1) Ordinary People (6/1) Our Man Flint (6/1) Patch Adams (6/1) Pedro Capo: En Letra Otro (6/1) Penguin Central (6/16) Personal Best (6/1) Pompeii: Disaster Street (6/16) Presumed Innocent (6/1) Pyramids Builders: New Clues (6/16) Ray (6/1) Richie Rich (6/1) Rosewood (6/1) Rugrats Go Wild (6/1) Running on Empty (6/1) Scandalous: The Untold Story of the National Enquirer (6/16) Scanning the Pyramids (6/16) Secondhand Lions (6/1) She's The Man (6/1) Sherlock Holmes: A Game of Shadows (6/1) Space Cowboys (6/1) Speed Racer (6/1) Splendor in the Grass (6/1) Summer Catch (6/1) Teenage Mutant Ninja Turtles (6/1) Teenage Mutant Ninja Turtles 2 (6/1) Teenage Mutant Ninja Turtles 3 (6/1) Tess (6/1) The American (6/1) The Bucket List (6/1) The Champ (6/1) The Daunting Fortress of Richard the Lionheart (6/16) The Fountain (6/1) The Good Liar (6/13) The Good Son (6/1) The Goonies (6/1) The Hobbit: An Unexpected Journey (6/1) The Hobbit: The Desolation of Smaug (6/1) The Hunger (6/1) The Iron Giant (6/1) The Last Mimzy (6/1) The Losers (6/1) The Neverending Story (6/1) The Neverending Story II: The Next Chapter (6/1) The Parallax View (6/1) The Stepfather (6/1) The Time Traveler's Wife (6/1) The Woodstock Bus (6/16) Tim Burton's Corpse Bride (6/1) Titanic (6/1) TMNT (6/1) Torch Song Trilogy (6/1) Transhood (6/24) Tsunamis: Facing a Global Threat (6/16) Turbo: A Power Rangers Movie (6/1) Tweety's High-Flying Adventures (6/1) U-571 (6/1) U.S. Marshals (6/1) Unaccompanied Minors (6/1) Uncle Buck (6/1) Veronica Mars (6/1) Versailles Rediscovered: The Sun Kings Vanished Palace (6/16) Vitamania (6/16) Walking and Talking (6/1) We Are Marshall (6/1) Weird Science (6/1) Welcome to Chechnya (6/30) Whale Wisdom (6/16) When Harry Met Sally (6/1) Wild Wild West (6/1) Wonder (6/1) X-Men: First Class (6/1) Youve Got Mail (6/1)
4th & Forever: Muck City: Season 1 (6/1) Adventure Time Distant Lands: BMO (6/25) Age of Big Cats: Season 1 (6/16) Ancient Earth: Season 1 (6/16) Apocalypse: WWI: Season 1 (6/16) Big World in A Small Garden (6/16) Digits: Season 1 (6/16) Doom Patrol: Season 2 Premiere (6/25) Esme & Roy: Season 2A Premiere (6/25) Expedition: Black Sea Wrecks: Season 1 (6/16) #GeorgeWashington (6/16) HBO First Look: The King of Staten Island (6/4) Hurricane the Anatomy: Season 1 (6/16) I May Destroy You: Series Premiere (6/7) Ill Be Gone in the Dark: Docuseries Premiere (6/28) Infinity Train: Season 2 Premiere (6/10) Inside Carbonaro: Season 1 (6/2) Karma: Series Premiere (6/18) King: A Filmed Record Montgomery to Memphis (Part 1 & Part 2): Season 1 (6/16) Looney Tunes (Batch 2): Season 1 (6/16)Perry Mason: Limited Series Premiere (6/21) Popeye (Batch 2): Season 1 (6/16)Realm of the Volga: Season 1 (6/16) Sacred Spaces: Season 1 (6/16) Science vs. Terrorism: Season 1 (6/16) Search Party: Season 3 Premiere (6/25) Secret Life of Lakes: Season 1 (6/16) Secret Life Underground: Season 1 (6/16) Secrets of the Solar System: Season 1 (6/16) South Park: Seasons 1 - 23 (6/24) Space Probes!: Season 1 (6/16) Speed: Season 1 (6/16) Spies of War: Season 1 (6/16) Summer Camp Island: Season 2 Premiere (6/18) Tales of Nature: Season 1 (6/16) The Celts: Blood, Iron & Sacrifice: Season 1 (6/16) The History of Food: Season 1 (6/16) The Secret Lives of Big Cats: Season 1 (6/16) Viking Women: Season 1 (6/16) Yvonne Orji: Momma, I Made It! (6/6)
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Everything coming to HBO Max in June 2020 - Mashable