One of the Best Quests in ‘Destiny 2’ Is an Unexpected Meditation on Grief – Waypoint

Posted: October 25, 2019 at 11:41 am


without comments

Games often struggle when dealing with grief, and this is especially true for bombastic shooters. The oft-memed press F to pay respects moment from Call of Duty: Advanced Warfare is a prime example of this, because when the rest of your game is built around the generally limited verbs of shoot, throw grenade, melee attack, it can be hard to involve the player in moments of emotional depth in satisfying ways. Because of this, many shooters tend to avoid this subject matter altogether. This lineage is why one of the weekly quests in Destiny 2: Shadowkeep, involving the player helping an NPC work through the grief of losing people close to her , has been a surprisingly pleasant balm to what is, on average, a more hamfisted approach.

---- Spoilers for Shadowkeeps Campaign and Post-Campaign Quests----

Shadowkeeps campaign begins with Eris Morn, an ex-guardian whose tragic backstory and constant black tears have earned her the title of Destinys Resident Goth (sorry, Peter Stormare) while exploring the depths of the Moon. Eris has a long history with the moon; her and a fireteam of five companions were the first to venture into the depths of the Hellmouth, but Eris was the only one to escape alive. She found a Pyramid ship, an ancient enemy that has been teased as being Destinys mysterious Darkness, the often mentioned but never portrayed evil that caused human society to collapse. The Darkness are the reason there are abandoned outposts on just about every inner planet of our solar system, and the only reason we werent completely wiped out is because the Traveler somehow managed to...fend them off? The Darkness has always been framed as a mysterious entity, a past trauma repressed by the collective psyche of humanity in an effort to focus on rebuilding.

Screenshot courtesy of Bungie

But now, that threat is back, and its using the past as a weapon. Throughout the Shadowkeep campaign, youre tasked with taking what the game calls Nightmare Hunts, where you track down and kill physical manifestations of past enemies created by the Pyramid ship.

We even get enemies from as far back as Destiny 1, with a specific mission recreating the boss encounter from the Crotas End raid. These hunts are pretty fun missions, but the weight theyre meant to carry fell flat for me. Id already killed Crota a million times, and the reference was neat, but it didnt feel like I was being haunted by my past. And for players that began playing with Destiny 2, I can only imagine their confusion at the encounter of a boss theyve never met being talked up as part of the collective pain that the Pyramid ship is taking advantage of.

Luckily, the storys focus becomes less about you being haunted, and more about Eris and her past. As the players go on these hunts, the ship sends phantoms of Eris old fireteam to haunt her. As you complete missions and quests, new ghosts continue to appear. She attempts to ignore them, but you can tell through her demeanor that the stress continues to build. Even when offered help from Ikora Rey, the only member of the Vanguard she considers a friend, Eris brushes it aside, replying that we have work to do, while gesturing to the player.

Screenshot courtesy of the author.

This piling of responsibility, ignoring stress, and then ignoring help is an all-too-familiar cycle, one many folks will be familiar with well outside of Destiny. Even though it feels like depression and therapy are in the process of being destigmatized, theres still a lot of work to do before its widely accepted. Ive personally seen the effects of that stigma, close friends that once refused to go to therapy for fear of being weird. Too many people still fall into the trap of thinking they dont need help and can pull through on their own, and sometimes that means throwing themselves headfirst into work. Eris typifies this dangerous cycle, never stopping to take stock of her own well being as she continues to help the player with their mission while the Pyramid ship continues to haunt her.

Ikoras response to being brushed off is also feels typical of people unequipped with responding to friends with depression. Instead of sticking around and trying to talk to her friend, she sends Vanguard robots to stand watch and protect her at her outpost on the Moon, an area shes already warded enemies from entering. It all proves to be an unnecessary gesture that misses the forest for the trees. When the forest is a manifestation of Eriss old fireteam that follows her everywhere, you have to wonder why Ikora thought Robots With Guns would help at all.

Screenshot courtesy of the author. The first weekly memory quest.

After the campaign ends, youre sent on a quest to find an old trinket from one of Eris fireteam members. As you fight enemies and explore the Moon, you find pieces of an old necklace that you begin to string back together. Eventually, through completing a series of combat objectives, youre able to recreate the necklace and bring it back to Eris. She tells you about that fireteam member, how they joined her and what they were like. She works through her grief in front of you, and then, only then, is that phantom finally dispersed. Its a touching moment in a game made up of mostly combat and people talking in your ear.

There has been a new quest to help Eris each week since the launch of Shadowkeep, each dealing with the memory of a different member of her fireteam.The fact that theyre weekly quests not only works within Destinys weekly reset schedule, but also motions towards the fact that facing trauma and grief takes time. Theres no easy and quick way through, its an ongoing process.

This is by no means the best depiction of working through grief in games, but for a game whos verbs are all combat-focused, Shadowkeep has managed to make such moments land with a tenderness and weight you dont normally expect, especially so from a game whose main player motivation can be making the numbers go up.

Read more from the original source:

One of the Best Quests in 'Destiny 2' Is an Unexpected Meditation on Grief - Waypoint

Related Posts

Written by admin |

October 25th, 2019 at 11:41 am

Posted in Meditation




matomo tracker